SchoolTV: Online gaming

Games are an integral part of human behaviour. It is normal and healthy for young people to engage in play as a part of their daily lives, including playing games online. Like most activities, online gaming can have both positive and negative outcomes. It can be intimidating and confusing for carers trying to understand a young person’s online experiences, with many considering that staring at a screen is an unhealthy habit. However, the World Health Organisation does believe that as well as the risks, there are also many positive benefits associated with online gaming and these could be key in nurturing bonds with others.

During the pandemic, there was an explosive growth of gaming as people sought much-needed connection during isolation. In the media, gaming often gets bad publicity because most coverage tends to concentrate on the minority of gamers who play to such an extent that it compromises all other areas of their life. However, online gaming can teach young people many skills including teamwork, concentration, communication and problem-solving. It requires a level of interaction and skill from the player – unlike watching television, which is more passive.

Online communities provide opportunities for young people to feel socially connected and have a sense of belonging. At healthy levels, gaming can increase their self-esteem and social acceptance. However, any behaviour, when taken to extreme, can also have a negative impact on a young person’s everyday life. Understanding what your young person experiences online, and knowing the warning signs if they are at risk, will help nurture a more positive relationship with online gaming and help your family find the right balance.

This special report will provide strategies to deal with any issues you may be experiencing regarding a young person’s online gaming habits. If you do have any concerns about the wellbeing of your child, please contact the College Wellbeing Team for further information, or seek medical or professional help.

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